- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS
- …
- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS
- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS
- …
- BLOG
- ASK A NARRATIVE DEVELOPER
- ASK A NARRATIVE DEVELOPER 2
- TIPS FOR ASPIRING DEVS
- ADVICE TO A YOUNGER ME
- BEING UNRELIABLE
- Q&A ABOUT QA
- BEST WRITING ADVICE I EVER GOT
- FULL TIME VS. CONTRACT
- I HAVE AN IDEA FOR YOUR GAME...
- BE WISHFUL WHAT YOU CARE FOR
- SIDE QUEST SANITY CHECK
- THE PERFECT SIDE QUEST
- STORYTELLING IN GAME JAMS
- TIPS FOR MOVING OVERSEAS
JOHN RYAN
Senior Writer/Narrative Designer/Narrative Consultant for Games
I build worlds, fantastic yet intimate. I enjoy the challenge of crafting the captivating lore and stories for these wondrous places. I find happiness in creating the interesting, relatable characters who live and breathe there.
John is an absolute pleasure to work with. He is extremely invested and flexible and will always find a way to tie all your silly designs together with a sound narrative.
- Dennis Micka, Senior Game Designer @ Guerrilla
He's a great writer, his knowledge of structure and narrative is so sharp, and his work is funny, empathetic, and genuine.
- Christine Ellis, Senior Writer @ Sharkmob
Not only is he great at adapting to the changes in design, he also contributes great ideas for making the story and gameplay work together better. I am always excited when I know he is on the same team because I know the content will be better for it.
- Karl Horvath, Game Designer @ Monolith
John is a terrific teammate, an excellent human, a clear communicator, and a dream balance between organization and creativity (which is all too rare in this industry).
- John Sutherland, Story Director/Narrative Designer @ Tactile (formerly Wargaming and Microsoft Game Studios)
He sees the impact of thoughtful storytelling in games and has elevated every project we've worked on together.
- Zoe Nguyen, Art Director @ Happy Volcano